Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. Government works Printed on acid-free paper International Standard Book Number-13: 978-9-7 (Paperback) International Standard Book Number-13: 978-9-6 (Hardback) This book contains information obtained from authentic and highly regarded sources. The Pyramid of Game Design The Pyramid of Game Design Designing, Producing and Launching Service Games Nicholas Lovell CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Table of contents : Content: Author Chapter 1 The Pyramid Chapter 2 The Base Layer Chapter 3 The Retention Layer Chapter 4 The Core Loop and the Gearbox Chapter 5 The Session and the On-Ramp Chapter 6 The Session: Playtime, the Off-Ramp and Return Hook Chapter 7 The Superfan Layer Chapter 8 What Will People Pay For? Chapter 9 Production-Centric versus Design-Centric Chapter 10 How to Develop a Service Game Chapter 11 How to Prototype and When to Pivot Chapter 12 Production Chapter 13 Managing Creativity Chapter 14 Marketing Your Launch Chapter 15 Metrics Chapter 16 Ethics Chapter 17 The Pyramid of Game Design Afterword 279 ACKNOWLEDGEMENTS GLOSSARY ENDNOTES BIBLIOGRAPHY SOFTOGRAPHY INDEX.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |